
Blog

November 2021

Blood, Sweat, and Pixels - 4 Takeaways
Agile planning can help accommodate the iterative nature of game development by approaching work in small increments that help reduce waste and rework by incorporating…

A Comparison: Web and Game Development
Something I have always enjoyed from my experience is the unique collaborative moments that bring people together from multiple disciplines and teams to discuss solutions that improve the product. These moments inspire me by reminding me how everyone has a stake in the outcome and wants to contribute their best work.

October 2021
In my first month with Unity, I completed both the Unity Essentials and Junior Programmer pathways. I made my first game named UnderRaw, as well as two other games called Bag-It and Chess. I also studied for and passed the Unity Certified Associate Programmer exam.